
The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
How do you want this deck to play?
What the commander does best.
Ramp hard and discount the nine-drop so The Tarrasque arrives hasty and warded on turn five or six.
1028 cards fit this theme
A thundering herd of dinosaurs charges in with the Tarrasque, and every attack trigger goes off at once.
70 cards fit this theme
Pump up, attack, and eat their best creature every combat, with removal and fight spells backing up the Tarrasque's bite.
519 cards fit this theme
Off the beaten path, but they work.
Load the Tarrasque with gear and protection so the untouchable monster ends the game on commander damage.
238 cards fit this theme
Every fight and every turn adds counters, so the Tarrasque outgrows anything that stands in its way.
791 cards fit this theme